my thoughts on whatever I may be thinking about and choosing to share
Is this really all about people hating EA?
Published on June 18, 2008 By warreni In PC Gaming

Go to any major gaming site (ign.com, gamespy.com, gamespot.com, to name a few) or the official Spore website and look at the forums discussing the Creature Creator, a limited version of which became available for download yesterday and the full version of which will be available for retail purchase tomorrow. You will invariably find many comments that say "I can't believe EA/Maxis/Will Wright/Will Wright's evil clone is actually charging $10 for this software; what a rip-off!" I'm having a really hard time understanding this mindset. I've seen some people claiming it stems from a distrust of distributor EA, with whom they've had some bad dealings in the past. Other people, I guess, are just cheap. Let me try to dissect this weird controversy.

Here are some basic facts: 1) EA/Maxis released a demo version of the Creature Creator, a component of the Spore game slated for release in September on June 17; 2) this demo version is limited to approximately one-quarter of the usable parts available in the "full" version, to be released in retail outlets and for download June 19; 3) the demo version is FREE to download, excepting internet-service charges; and 4) the full Creature Creator, as mentioned earlier, will be a part of the release version of Spore.

So given the above facts, where is the controversy? It seems to come down to two items: 1) that EA/Maxis had the audacity to charge money for what is seen as an advertisement for the full game; and 2) that EA is synonymous with EvilCo Ltd. I guess I have a lot of responses to those who adhere to the first argument. I would start by pointing out that the Creature Creator cannot logically be compared to a "game demo," which is a version of a full game intended to show off many of its core features. The Creature Creator is what it says it is; Spore, if one believes the hype, is considerably more. The full game allows the user to take creatures that have been built with the Creator module and guide them along an evolutionary path up from the "cell" stage to a stage where the creatures have societies capable of launching interplanetary spacecraft and colonizing other worlds. It's sort of a compressed (and paradoxically, at the same time, expanded) version of one of Wright's much earlier creations, SimLife. EA/Maxis may eventually release a true demo of Spore but this clearly is not it.

My second response would be to ask whether the complainant has ever purchased a "pre-release" version of anything? If so, (s)he should probably just go home and quit looking for things to grouse about. Why does anyone buy a pre-release whatever? Because you're expecting it to be almost like playing a full game? Because the developer will come to your house and upgrade your computer? I mean, really, what are people expecting? I have a pre-release from the old Bioware game Lionheart. It had a CD-ROM with some music files and wallpapers and a pack of trading cards. I have a pre-release for Guild Wars: Nightfall; it has a few in-game goodies and some music and some videos. I also have a pre-release for Icewind Dale II; if I recall correctly, it came with a mousepad and some music tracks and artwork. I think the real reason people spend money on pre-release items for games is that they're fanboys of that company/game franchise. Most of these "pre-releases" are hardly worth $2-3, let alone the average $10 they cost; however, if you're one of those people who likes to pimp out his/her computer with game-themed items (guilty) or you're just really into certain games for a while (also guilty), they're worth it to you.

So what does the Creature Creator let you do? Basically, it gives you the same tools that you will eventually have in the full release and lets you start making creatures now, three months before the release date of the game, that you can later import and start playing with in the full game. In practical terms, it gives you a head start on players who just buy the full game in September without having purchased the CC. People will be interested in this for different reasons. As anyone who's ever played a game with a multiplayer component can attest to, some people are really competitive and like to see their names on top of leaderboards for whatever the game du jour is at that moment. Some people just like to make creatures and movies and post them to Youtube to see what the reactions will be.

I tinkered with the demo version a little yesterday. It's pretty fun to toy with, but with only a fairly limited number of components, it feels like I'm missing out on being able to create more off-the-wall critters. However, it is perfectly adequate as a way of demonstrating how this module of the full game will work, and it's pretty clever, frankly.

So that leaves the EA-haters, I suppose. I don't know what to say about these folks really. EA is a huge company that distributes a large chunk of the games put out on the market today, including a fair number of console titles. Because it's so huge, it's hardly surprising that people have had bad experiences over the years with customer service or tech support. But does this really mean that it's necessary to "dis" a game whose only input from EA has been that it acts as distributor? Is it not sufficient to let a game stand or fall on its own merits anymore? If Spore turns out to be a complete crapfest, are these people still going to blame EA? Doesn't that seem a bit absurd on its face?

 

 

 


Comments (Page 1)
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on Jun 18, 2008
Better make sure that if/when you uninstall, you get the SecuROM off. In the meantime, enjoy having it phone home around your back.

Therein lies the rub for me; not the demo/$10 thing, not the fact that EA is publishing it. It's the DRM.

Reason enough to keep me far, far away from it.
on Jun 18, 2008

SanChonino


Better make sure that if/when you uninstall, you get the SecuROM off. In the meantime, enjoy having it phone home around your back. Therein lies the rub for me; not the demo/$10 thing, not the fact that EA is publishing it. It's the DRM.Reason enough to keep me far, far away from it.


Okay, I hadn't read anything about DRM for Spore. Where are you getting this information, SC? Do you have a link? Also, wouldn't purchasing a direct download from the Spore website eliminate any concerns about DRM?

 

on Jun 18, 2008
Just a couple of posts about it from GalCivII:

Show us your creature!

Warning: Contains Spyware

Another source, not from a Stardock site.
on Jun 18, 2008
I can fully understand why people are upset. Since so much of Spore is going to rely on user created content, they're essentially trying to charge people TWICE for the same content. You get the editor for $10, then you pay AGAIN for the editor when you buy the game. I personally think folk who pre-order should get the full version to play with.

Not only that, EA have hit on a brilliant money spinner. Charging folk $10 to create content for their upcoming game rather than paying people to do it. Awesome.

As for the DRM, a bigger concern is whether Spore will follow Mass Effect and have only 3 "activations". While I'm enjoying playing with the creature editor (the demo one. Refuse to pay EA for something I'll get if I buy the game in a couple of months anyway, plus it means there'll be less NEW content for me to enjoy on release day), the DRM issues is concerning me enough for me to potentially hold off.

The direct download of Spore is being done via Digital River. I've had both good and horrendous experiences with them in the past.

Bad: Worldwide Soccer Manager. Game wouldn't run and kept crashing. Ultimately wound up using a no-cd crack and all the problems disappeared.
Good: Anything I've bought from Matrix Games. This was just simple "enter the serial" stuff and everything works awesome.

If Spore has limited installs, as much as it pains me I may have to not buy it. I have at least two systems I need it on (my desktop and my laptop) and my kids will want it on theirs too. Not sure about the missus, but that's four installs right there.

Only thing I know for sure is I am NOT buying the disk based version unless something fairly major happens in regards to the DRM. The direct download, I will most likely wait a day or two after release. I'm tired of being the software industries bitch and having broken software on release day, so other suckers can try it out. I can wait an extra few days.
on Jun 18, 2008
You get the editor for $10, then you pay AGAIN for the editor when you buy the game.


Or just wait for the release of the game and skip paying for the editor. The game comes with the full editor.
on Jun 18, 2008
Or just wait for the release of the game and skip paying for the editor.


Or not install a piece of software with SecuROM in it at all, no matter how 'cool' it seems.
on Jun 18, 2008
EA is evil.

on Jun 18, 2008
Don't get mad when you get half a game, only to be surprised by the announcement the day after spore is released :

EXPANSION ANNOUNCED! Spore:"The rest of the game" to be released Jan 22 2009!

Its already made. They will make money off it. Cha CHING from your wallet, not mine.
on Jun 18, 2008
Will some please answer this for me.

Do I have to buy the full creature creator or will it come with the game when it come out?
on Jun 18, 2008
As noted, you're basically paying twice. I guess you could look at it as paying a fee to get the use of it early, and ultimately it's the consumer's decision on whether or not to pay that fee or wait the extra 3 months. But it does seem an underhanded practice.

As a counterpoint to this practice, Obsidian released the NWN2 toolset for free 1 month before the game itself (if you had a pre-order code). You didn't have to pay extra for it, and it was the same toolset that came with the game.

And, of course, you apparently also get that lovely little malware package known as SecuROM 7 with the creature creator.
on Jun 18, 2008
Will some please answer this for me.Do I have to buy the full creature creator or will it come with the game when it come out?


It comes with the game.
on Jun 18, 2008
Thank you for clearing that up for me.
on Jun 18, 2008
As noted, you're basically paying twice. I guess you could look at it as paying a fee to get the use of it early, and ultimately it's the consumer's decision on whether or not to pay that fee or wait the extra 3 months.


Actually, you don't pay for it twice. Look at EA's store and you will see that if you purchase the Creature Creator, they give you a code that gives you the price you paid for the creature creator off the price of spore. So in the nd, you pay the same for the Creature Crator and the game whether you buy it all at release or buy the CC in advance!!

on Jun 18, 2008

Darn, they should have to tell you if it has Securom. I torrent'd it. (day before second release), but since it has Securom... Bye bye.

Securom's a frikkin' plague. It never worked for disk protection on my laptop, either, instead opting for the no-go option. So I could install, but not play my games. Big brainy success, Suckurom.

on Jun 18, 2008
Or not install a piece of software with SecuROM in it at all, no matter how 'cool' it seems.


Or just stop invading every single thread related to Spore to pathetically whine about DRM instead of talking about the actual game. See the thread started by Multianna to share pictures of creatures that took all of two posts to get one of your ilk in there moaning about the evils of DRM.

Why don't you guys set up your own topic devoted to hating EA and acting self-righteous about how you'll never buy a game with DRM on it? That'd be great, thanks.
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