my thoughts on whatever I may be thinking about and choosing to share
discussion moved from "I won't use Impulse"
Published on September 24, 2008 By warreni In Personal Computing

Coelacanth said on September 23:

[quote]
Quoting warreni,
.
This is just being melodramatic; of course you can give it to a friend. He won't be able to get updates, but so what? It's a perfectly functional piece of software. Unlike many games rushed to market today, patches are not required to make it playable. As has been pointed out before, you paid for what was in the box when you bought it. You're getting the updates, in effect, for free. Now, people reasonably expect bugs to be fixed and balance to be tweaked when they purchase a game. However, when you give your copy to a friend, your friend isn't paying Stardock for the man-hours or IP assets involved in updating the product.

 


I've seen this argument a few times now and I disagree with it. Why shouldn't you be able to sell that piece of software to someone else and have the serial key (and thus access to the updates) go with it? At that point, it's off your system. And what difference does it make if someone else gets the updates? It's no different than if you kept the game and updated it yourself. I fail to see the logic of that argument about the man hours or the IP assets. This is really the only thing that currently bothers me about Stardock's business model.

 

 

 

 

I moved this from the original topic as the moderators are clearly tired of that discussion and I expect it will be locked soon.

Coelacanth, the problem with your argument is that the EULA for most software these days specifically prohibits the resale or transfer of the software license by the original purchaser. The rationale for this is that the company distributing the product only makes money on it once: when the original sale is conducted; why should the company subsidize your efforts to make a few bucks back by continuing to support the product for a third party?

 


Comments (Page 4)
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on Sep 25, 2008

Annatar, either your reading comprehension sucks, or you like to argue and are ignoring it for that purpose.
No need to be hostile.  We've got an interesting discussion going on and comments like that tend to create a situation where discussion stops.

on Sep 25, 2008

How about adding a second hand option to the game?

 

For example, you get tired of the game and give/sell

it to another person. So the new owner has the game, but not

the updates or the customer service. So why not add in

an option where if this second hand buyer can get those

aspects of the game if he pays around $1-$5 extra.

 

Just have a webpage (or even via impulse) where he

must insert the games old cd key, insert his cc# and

$5 later, he has all the games updates and customer service.

The old account however will get suspended.

 

This would make the game more fluid/flexible and would allow the

the game to exist longer then without this option, while also

being a self-advertisement. And at the same time, stardock

gets a little money.

 

I think its a good idea, because stardock gets the

$40 from the origional sale, and $5 extra for every

time the game changes hands. While the origional

buyers don't feel hampered or restricted form selling

or giving away the game.

 

Just an idea (sorry if this was stated before).

on Sep 25, 2008

In the end, it's all about how much money the producer of the product can make, one way or another. It's never really about the consumer.

That is such an inherently self-contradictory statement, one clearly made by a consumer, not a producer.  Of course, it's about 'how much money the producer of the product can make' but just how does the producer do that without consumers?  That is the essential challenge for any business producing a product for sale - balancing consumer satisfaction against price to arrive at what the market will bear.

on Sep 25, 2008

mrakomo

The reason has already been told: transfering the game does not bring any profit to the company. There may be this possibility, but it would require changes in the shopping system. You can not transfer the account, because you may have more licences  than the game you want to sell. To modify the whole system would cost money. And someone would had to pay for that. The result would be more expensive games for everyone - even if only few people really would use this option.

Who gives a crap about the company? I'm worried about the rights of consumers. In reference to downloadable games, that is a totally different arguement. In that regard I agree with you, but if I buy a physical copy of a game, then I should be able to do with it like I would a book.

tristangoodes
You guys are all missing the point, the reason we buy games is for an experience, you're not paying for a CD (which is physical.

Must like any other experience,  say a vacation or a season pass to a ski mountain, you shouldn't be able to experience all it has to offer, then give it to someone else to experience the same things. The person who is missing out on money and incurring the fact they're basically giving somebody free access to their property is the owner of the experience, in this case, the software company.

When it comes to intelectual property, there is only one owner, and that is the software company, you guys are paying for a season pass of sorts to experience their product.

Game = Good. Vacation Pass = Service. Goods and services are two different things and are treated differently under the law. If you are saying every time I play a game I am enjoying a service provided to me by a game developer, then I have just lost a little more faith in humanity.

Software companies write games just like authors write books. They are entitled to all the rights given in copyright law, but they are not entitled to control what I choose to do with my copy of the game after I have purchased it. That is the real issue here: somebody is telling me what I can and cannot do with my property. Suddenly I am "renting" the game, not owning. There is something horribly wrong with that.

on Sep 25, 2008

Suddenly I am "renting" the game, not owning. There is something horribly wrong with that.

Technically, you are licensing the game, not owning it. If this is news to you, that's your problem.

on Sep 25, 2008

That would be the theory of business taught by morons in universities.  The other theory is that you produce the best possible product at the lowest possible price.

 

Companies that follow the second tend to take over their markets.  Business is more than a demand curve, Walton and Ford knew business.

on Sep 26, 2008

WIllythemailboy

Suddenly I am "renting" the game, not owning. There is something horribly wrong with that.

Technically, you are licensing the game, not owning it. If this is news to you, that's your problem.

Its not news, and its not my problem... Its our problem. It is the consumer's problem.

on Sep 26, 2008

Let us all look at the root issue here, why is the issue of not refunding a game even present?

I mean, with consol games you're allowed to resell them right?
so maybe the finger shouldn't be pointing at the software companies, but to the consumer who for some reason, everyone thinks is innocent.  The large majority of the gaming public has at least pirated one game n their lives, and there is a large amount of people who do it without a care in the world. Don't blame the developers for this issue, blame pirates for the fact you're not getting what you should.

 

To be honest, games, they are not expensive. You have people nowdays that'll spend at least 5 dollers a day on a cup of coffee at their local starbucks, or people that'll smoke a pack a day because of an addiction which has no benifit to them. Why is it that people think they are so hard done by if they don't like a video game. It's like saying you want a refund after watching a dissapointing movie. Point is, video games are created not by CEO's, they are created by people just like you and me, people who go home everyday, worried about money, their family and kids. These are some of the people who gets paid when we do the honest thing and pay for things the proper way. If we all just shared and re-sold our games, companies make no money, people lose jobs and lives are destroyed, all because you didn't want to spend a few hours worth of your paycheque to help support a lifestyle and industry all we all enjoy.

 

Some people may not agree with me here, but in the end, companies have to make money, or else this whole industry will fall...

on Sep 26, 2008

tristangoodes
Don't blame the developers for this issue, blame pirates for the fact you're not getting what you should.

So the people that did nothing deserve to be punished because some pirates are making slight cuts into corporate profits?

on Sep 26, 2008

A used game has an opened box, likely in less than perfect condition.  The manual has been thumbed through, the pages are curled.  The person buying the used game is expecting it to work, but they probably don't give a shit about the condition of the packaging.  The person that sells the used game is someone that either didn't like it or doesn't collect, and prefers to recoup part of his costs to purchase other things.  Maybe those recouped funds go straight back into new games.  Maybe, with no resales, he buys less to start with because there is more of a risk with that increased cost.  Perhaps the people buying used copies wont be interested in new copies enough to spend that same amount of money on new copies.  Perhaps they'll pirate instead, a rather impressive number of pirates claim they do so because there isn't any advantage to buying them with so few even bothering with a real manual.  Used game buyers might have more in common with pirates than new game buyers.  Perhaps, by banning resales, the pc game market will shrink, and entertainment will be had elsewhere.  There is a rather wide and substantial variety of things to do.

 

I collect, I even keep the games I can't stand.  I never sell any used games because I have a mental defect and can't get rid of a boring fuck of a game just because I wont play it even if hell freezes over.  I don't buy used games either, for a more rational reason.  People are fucking retards and can't seem to grasp the concept of not scratching the goddamned cd.  If I did sell them though, I know exactly where that money would be going, back into more entertainment.

If there's a net loss for the industry in that scenario, it's minuscule.

on Sep 26, 2008

psychoak
A used game has an opened box, likely in less than perfect condition.  The manual has been thumbed through, the pages are curled.  The person buying the used game is expecting it to work, but they probably don't give a shit about the condition of the packaging.  The person that sells the used game is someone that either didn't like it or doesn't collect, and prefers to recoup part of his costs to purchase other things.  Maybe those recouped funds go straight back into new games.  Maybe, with no resales, he buys less to start with because there is more of a risk with that increased cost.  Perhaps the people buying used copies wont be interested in new copies enough to spend that same amount of money on new copies.  Perhaps they'll pirate instead, a rather impressive number of pirates claim they do so because there isn't any advantage to buying them with so few even bothering with a real manual.  Used game buyers might have more in common with pirates than new game buyers.  Perhaps, by banning resales, the pc game market will shrink, and entertainment will be had elsewhere.  There is a rather wide and substantial variety of things to do.

 

I collect, I even keep the games I can't stand.  I never sell any used games because I have a mental defect and can't get rid of a boring fuck of a game just because I wont play it even if hell freezes over.  I don't buy used games either, for a more rational reason.  People are fucking retards and can't seem to grasp the concept of not scratching the goddamned cd.  If I did sell them though, I know exactly where that money would be going, back into more entertainment.

If there's a net loss for the industry in that scenario, it's minuscule.

Here is a guy with his head on straight.

on Sep 26, 2008

Software companies write games just like authors write books.

Since games are patched and not books, you must concentrate only on the retail version of the game and not on the patched version of the game (after all, your CD contains only the retail version) when using your analogy.

on Sep 26, 2008

Peace Phoenix

Software companies write games just like authors write books.


Since games are patched and not books, you must concentrate only on the retail version of the game and not on the patched version of the game (after all, your CD contains only the retail version) when using your analogy.

Revisions of books are published too (you may have heard somebody in a movie bragging about owning a first edition). However, book publishers do not offer a pamphlet of revisions to people that own the original because it is not feasible to do so. With software and the internet, it is very much feasible to offer patches as they are highly accessible. The anology is not perfect, but I still do believe it is valid.

on Sep 26, 2008

Revisions of books are published too

And free of charge for books owners?

on Sep 26, 2008

Peace Phoenix

Revisions of books are published too


And free of charge for books owners?

Of course not, I opted not to go into detail because I assumed the reader could infer the obvious, but I am usually wrong when I assume that. When you download a patch for a piece of software, you don't get a brand new copy of the game but with the changes made, you can a little installer that makes the necessary changes. Obviously this is different, so in that regard the analogy does not match, but none of this has anything to do with copyright law. Copyright law would see each individual item as seperate pieces of work, and protect each separately. For the books, that means each book and each revision are separate pieces of work. For the software, that means the game and the patch files are both separate pieces of work. In all cases everything is protected by copyright. Perhaps the solution for software companies is to support the second-hand sale of physical version of its games but not to support patches and downloads for the second-hand user.

I repeat, the anology is not perfect, but I still do believe it is valid.

EDIT: I should also point out that patches being offered for free is a courtesy of software companies... they don't have to do it. For example, Apple charged users $20 to update iPod Touches to the 2.0 software.

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